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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RealEkuipment XP
  • Original author: kyonides
  • Original date: January 31, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/realekuipment-xp.165310/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

RealEkuipment XP by Kyonides​ Introduction Do you need to prevent your hero from fighting dangerous monsters while emptyhanded?

Archived First Post

RealEkuipment XP

by Kyonides

Introduction

Do you need to prevent your hero from fighting dangerous monsters while emptyhanded?
Do you hate the idea of facing real danger without any coat of mail?
If the answer is yes, then this script should become your latest addition to your game project!

You just need to add an Actor's ID or Armor Kind to one of the 2 lists (arrays).
Here's an example:

Ruby:
module RealEkuip
  WEAPON_ONLY = [1, 3, 7]
  ARMOR_ONLY = {} # Leave it alone!
  ARMOR_ONLY[1] = [2, 4]
  ARMOR_ONLY[2] = [1, 3]
end

Yes, that number makes a huge difference if talking about pieces of armor!

Download Demo

Why did I upload a demo?
Because it's the best way to prove that my script truly works.

Terms & Conditions

Free for use in ANY game.
Due credit is mandatory.
That's it!

Downloads / Referenced Files

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License / Terms Note

Due credit is mandatory. That's it!

Creator Claims / Removal

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