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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: OpenChest XP
  • Original author: kyonides
  • Original date: July 17, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/openchest-xp.159434/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

OpenChest XP by Kyonides​ Introduction Did you ever wanted to configure your chests the easiest way possible?

Archived First Post

OpenChest XP

by Kyonides

Introduction

Did you ever wanted to configure your chests the easiest way possible?

Now you can do that at any time!

And how exactly does that work?

Well guys, you simply need to create your event and turn on a single game switch and start adding gold, items, weapons or armors at will.

The script will turn off the switch before exiting the scene.

Open an OpenChest Scene
Ruby:
$scene = OpenChest::Scene.new(ChestID)

Open an OpenChest Scene - Flag the Player as a Thief
Ruby:
$scene = OpenChest::Scene.new(ChestID, true)

openchestbeta01.jpg

openchestbeta02.jpg

openchestbeta03.jpg



DOWNLOAD SCRIPT & DEMO

Terms & Conditions

Free for use in any game.
Due credit is mandatory.
I would appreciate if you send me a copy of your game.
That's it!

Downloads / Referenced Files

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License / Terms Note

Due credit is mandatory. I would appreciate if you send me a copy of your game. That's it!

Creator Claims / Removal

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