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Original Source
- Original title: RandomReward XP
- Original author: kyonides
- Original date: December 31, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/randomreward-xp.164304/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)
Summary
RandomReward XP by Kyonides Introduction Just as the script's name clearly implies, it allows you to set some sort of reward lotto into motion by using a single script call.
Archived First Post
RandomReward XP
by Kyonides
by Kyonides
Introduction
Just as the script's name clearly implies, it allows you to set some sort of reward lotto into motion by using a single script call.
After it has granted the reward to the player, you can press the OK or Cancel button to return to the map. It could also close itself if no input is given.
How Does it Work?
You just need a simple script call to open the Reward scene.
Ruby:
random_reward([Type, ID, Amount], [:g, Amount], etc.)
Available Types: :i for Item, :w for Weapon, :a for Armor, :g for Gold
Example:
Ruby:
now_reward([:i,1,5],[:i,2,3],[:w,1,1],[:w,25,1],[:g,2000])
DOWNLOAD DEMO
Terms & Conditions
Free for use in ANY game.
Due credit is mandatory.
Include a link to this post in your Credits text file.
That's it!
Downloads / Referenced Files
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Due credit is mandatory. Include a link to this post in your Credits text file. That's it!
Creator Claims / Removal
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