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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KTeams XP
  • Original author: kyonides
  • Original date: December 17, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/kteams-xp.163912/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

KTeams XP by Kyonides​ Introduction This is nothing but the minimalist Team Swapper script!

Archived First Post

KTeams XP

by Kyonides

Introduction


This is nothing but the minimalist Team Swapper script!

Please note that the OTHER_TEAMS Constant helps you setup the starting members of those new teams, ordered by their ID (aka the order in which they were created).

Script Calls
Use Any of the following calls to Swap Teams At Once.

Exact Same Location for Next Team
Ruby:
swap_team(TeamID)

Next Team sent to a different Map
Ruby:
swap_team(TeamID, MapID)

Next Team sent to a different Map with different Coordinates
Ruby:
swap_team(TeamID, MapID, MapX, MapY)

Next Team, different Map, different Coordinates, facing another Direction
Ruby:
swap_team(TeamID, MapID, MapX, MapY. FaceDir)

DOWNLOAD DEMO

Terms & Conditions

Free for use in ANY game.
Due credit is mandatory, you know.
That's it!

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License / Terms Note

Due credit is mandatory, you know. That's it!

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