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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: The Lycan ABS
  • Original author: DerVVulfman
  • Original date: January 29, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/the-lycan-abs.36382/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

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Archived First Post



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Version: 13.1




Introduction
Rather large, the intent was to create an alternative to the ABS by MrMo or the Squad Based Battlesystem originally crafted by Near Fantastica. While incorporating the movement control systems, it has since branched away and became its own entity.


Features
  • One kickin' ABS with explosive missiles, be it from a firearm, a spell or a thrown item
  • (Optional) Companions that follow you and can be controlled by either keyboard or a custom dialog system.
  • (Optional) Limit companion responses and make pets.
  • (Optional) Mouse movement and action control with Mousie: The Mouse System ... based on Amaranth's Super Simple Mouse System
  • (Optional) Actual Map-Wrap! Not many ABSs have an actual built-in map wrapping system.
  • (Optional) Pixelmovement for the lead actor character! All other events are still tile-based event controlled.
  • (Optional) 8-Directional! And if using pixelmovement, the diagonals are adjusted.
  • Three config pages, subdivided into general, weapons and stuff, and companions... for designers convenience.
  • And More...

Screenshots
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Demo


Story 1 Demo Link The story begins with Bill going Medieval on em.
Story 2 Demo Link The story continues with Jane stuck in a Spaghetti Western


Instructions


Plenty... I have a .chm help file in the demo package. Some people may experience an issue with it not delivering the text. This would be due to the 'CHM coming from another computer', requiring you to unblock it. A text file is included that shows how to fix this anomoly with such help file issues.


FAQ
I tried to have the initial release ready FOR Halloween a while back. AND I had this posted in other sites already. Enjoy the ride.


Compatibility
An RPGMaker XP script. Compatability with other systems not tested.


Credits and Thanks
In the help file and in the demo itself.


Author's Notes
Version numbers update 0.1 per upgrades and fixes. Not many bugs could be present now. Please issue any reports.


Terms and Conditions
Free for use, even in commercial games. Just remember to give credit, even to all those that contributed in its development.


Music courtesy of Charles Bernstein for Story 1. Music by Ennio Morricone for Story 2.

Features Mentioned

  • One kickin' ABS with explosive missiles, be it from a firearm, a spell or a thrown item
  • (Optional) Companions that follow you and can be controlled by either keyboard or a custom dialog system.
  • (Optional) Limit companion responses and make pets.
  • (Optional) Mouse movement and action control with Mousie: The Mouse System ... based on Amaranth's Super Simple Mouse System
  • (Optional) Actual Map-Wrap! Not many ABSs have an actual built-in map wrapping system.
  • (Optional) Pixelmovement for the lead actor character! All other events are still tile-based event controlled.
  • (Optional) 8-Directional! And if using pixelmovement, the diagonals are adjusted.
  • Three config pages, subdivided into general, weapons and stuff, and companions... for designers convenience.
  • And More...

Downloads / Referenced Files

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License / Terms Note

Credits and Thanks In the help file and in the demo itself. Author's Notes Version numbers update 0.1 per upgrades and fixes. Not many bugs could be present now. Please issue any reports.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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