Original Source
- Original title: [SSG] Difficulty Setting
- Original author: Heartbreak61
- Original date: November 26, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/ssg-difficulty-setting.51575/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
[simple Stupid Gaming] Difficulty Setting version 1.0.3 by Heartbreak61 INTRODUCTIONThis plugin allows you to set difficulties that affects enemies stats, exp, gold, and shop price. You can choose wether to display difficulty setting on Game Option screen or not (default: on). In case you don't want to, you can switch difficulty levels using Event Plugin Command.
Archived First Post
version 1.0.3
by Heartbreak61
Before using this plugin, please make sure that you have file Difficulties.json placed inside "data" folder of your current project. Edit your Difficulties.json to your liking. You may add or remove difficulty levels as long as you follow the pattern.
- Multiple difficulty level to your liking
- Turn switches to on when changing difficulty level
- Set difficulty on Option Screen
N/A
[ // <- don't touch this { "name": "Very Easy", "mhp": 60, "mmp": 60, "atk": 50, "def": 50, "mat": 50, "mdf": 50, "agi": 50, "luk": 50, "exp": 50, "gold":50, "buy": 200, "sell": 200, "switches":[1,6] },......] // <- don't touch this
Here's the explanation
~~ name ~~
Set your difficulty level name that will be displayed on the Option Screen. Values must be a string (wrapped by quotes or double quotes sign).
The tables is an Array. It means that the first element's ID is 0. You should make your difficulty level sorted from easiest to hardest. As it will make sense for the player when they set difficulty on the option screen
~~ mhp, mmp, atk, def, atk, mat, mdf, agi, luk ~~
Set enemy's stats. Values represent percentage (100 is 100%)
~~ exp, gold ~~
Set enemy's exp and gold. Values represent percentage
~~ buy, sell ~~
Affect price when buying or selling items on the shop. Values represent percentage
~~ switches ~~
Will specified set of switches to ON when a difficulty level applied. Switches should be declared in array (i.e. [1,2,3]). If you don't want to use this feature, just set it to [0]. Switches from other difficulty level will be turned OFF but you can have same switches declared on different difficulty level (See how I set switch 6 on difficulty 0 and 2 on the
example table below). Please note that switches CAN'T be turned off using normal way.
Author's Note About Switches:
In case you don't know, you can use switches for enemy skill condition. So you can set an enemy to cast different skills on different difficulty level.
Specific Enemy Setting
To override the table for certain enemies, you can write this line on enemy notebox
<param difficulty: difficultyLevel, param, value>
It will set enemy's DEF on difficulty 4 to 250%. Or you can write these lines for multiple assignment
<enemy difficulty>difficultyLevel, param, valuedifficultyLevel, param, value...</enemy difficulty>
<enemy difficulty>0, mhp, 70 3, atk, 1503, def, 1254, atk, 2004, mhp, 400</enemy difficulty>
valid arguments for enemy stats is:
mhp, mmp, atk, def, mat, mdf, agi, luk, exp, gold
Plugin Command
In case you don't want to use Option Screen or you want to set difficulties via events, you can use plugin command.
setDifficulty Number
Plugin Parameters
Show Difficulty OptionDescription = Show Difficulty on Option WindowDefault = true
Default DifficultyDescription = Your default starting difficulty level. This value will be replaced by game option save data.Default = 0
N/A
OLDER DEMOS:
N/A
SCRIPT
SSG_DifficultySetting.js
Difficulties.json
f
Hotfix
Let me know if this work because I can't reproduce your error to see wether this fix work or not.
Thanks to estriole that inspired me to upload a test project to dropbox + my slow internet connection,
finally I can test error about "can't read property 'length' of null". This shouldn't be a problem right now.
FAQ
Nothing yet
TERM OF USE
Free to use on both commercial or non-commercial project as long as you give credits to me.
- Finished beta version
2015.11.26 ver 1.0.0
- Added : display on Option Screen
- Added : option to turn switches on
- Changed : change from using Game_System to SSG_Heartbreak static class
2015.11.27 ver 1.0.1
- Fixed : Attempt to fix error about not being able to read property of 'length' from null object
2015.11.28 ver 1.0.2
- Fixed : Improved fix method from ver 1.0.1. Now it should work properly.
- Fixed : Bug that caused user to be able to set switches from another difficulty level to ON
- Added : Better documentation
2015.12.10 ver 1.0.3
- Fixed : Syntax error that caused logical flaw
Features Mentioned
- Multiple difficulty level to your liking
- Turn switches to on when changing difficulty level
- Set difficulty on Option Screen
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Free to use on both commercial or non-commercial project as long as you give credits to me. CHANGELOG2015.11.16 ver 0.9.9 - Finished beta version 2015.11.26 ver 1.0.0
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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