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Original Source
- Original title: KDamage XP States Edition
- Original author: kyonides
- Original date: June 29, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/kdamage-xp-states-edition.158801/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)
Summary
KDamage XP States Edition by Kyonides Introduction A forumer once asked for a script (or anything else) that could allow the heroes to lose a state ONLY if it had been predefined by game developer to do that. The default option of relying on the Damage Chance did not satisfy the game's particular needs.
Archived First Post
KDamage XP States Edition
by Kyonides
by Kyonides
Introduction
A forumer once asked for a script (or anything else) that could allow the heroes to lose a state ONLY if it had been predefined by game developer to do that. The default option of relying on the Damage Chance did not satisfy the game's particular needs.
To make sure that just a FEW states will be removed by physical damage, just add as many State ID's to the following Constant:
Ruby:
STATES_HIT_REMOVE = [2,3,4,7,9]
To keep a State even if it should be removed by walking until a certain level has been reached, go add it to this Constant. Level is Customizable!
Basic Format: { StateID1 => Level, etc. }
Ruby:
STATES_KEEP_WALKING = { 5 => 3, 14 => 9 }
Other States will be treated as usual.
Download Script
Terms & Conditions
Free for use in any game.
Due credit is mandatory.
That's it!
Downloads / Referenced Files
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Due credit is mandatory. That's it!
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