XPAktorTraits XP
BMM_Archive · July 16, 2026
BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: AktorTraits XP
- Original author: kyonides
- Original date: June 26, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/aktortraits-xp.158703/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)
Summary
AktorTraits XP by Kyonides Introduction A forumer once asked for a very specific script to be made, a Trait System for the player's mobsters.
Archived First Post
AktorTraits XP
by Kyonides
by Kyonides
Introduction
A forumer once asked for a very specific script to be made, a Trait System for the player's mobsters.
Add as many "traits" to each list this way:
Ruby:
LIKES = ["ice cream", "football", "science", "languages"]
If it gets too long, you can add more traits in the following lines.
Ruby:
LIKES = ["ice cream", "football", "science", "languages", "dancing",
"trees", "penguins", "pizza"]
It has several Optional Script Calls, thus feel free to read the # embedded comments left there.
WARNING!
It would fail if you are testing your game using old save files.
An Actor's Position or Actor's Index can be any Number starting from 0.
The larger your Party is, the more positions there will be available.
It is also available for RMVX and RMVX ACE.
Embedded Comments
Ruby:
# * Script Calls * #
# - Step 1: Find an Actor - 2 Methods
# actor = $game_actors[ActorID]
# actor = $game_party.member(ActorPosition)
# - Step 2: Use Any of the Following Calls
# - Check if the Actor Has a Trait - 2 Ways
# -- Pass a "Trait"
# actor.personality?("Trait")
# actor.like?("Trait")
# actor.dislike?("Trait")
# actor.hobby?("Trait")
# -- Pass 2 ActorID's
# personality?(ActorID1, ActorID2)
# like?(ActorID1, ActorID2)
# dislike?(ActorID1, ActorID2)
# hobby?(ActorID1, ActorID2)
# * Optional Script Calls * #
# Their purpose is to change the Traits at a specific moment or as per the
# player's request at a store, etc.
# - Change a Type of Trait Randomly
# actor.change_personality
# actor.change_like
# actor.change_dislike
# actor.change_hobby
Terms & Conditions
Free for use in any game.
Due credit is mandatory.
Don't piss me off!
That's it!
Downloads / Referenced Files
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- Download: DOWNLOAD SCRIPT
License / Terms Note
Due credit is mandatory. Don't piss me off! That's it!
Creator Claims / Removal
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