Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: SkopeMenu XP
- Original author: kyonides
- Original date: May 17, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/skopemenu-xp.157586/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)
Summary
SkopeMenu XP Version 0.10.0 by Kyonides Introduction
Archived First Post
SkopeMenu XP
Version 0.10.0
by Kyonides
Version 0.10.0
by Kyonides
Introduction
Did you ever want to be able to change a skill's scope on the fly?
Now you can easily do that!
Well, it is not that straightforward as you might have thought.
Once you get a new Skill Scope Recipe, it will show up as just another item in the Item Menu.
If you pick that item, it will automatically open the Party's Recipes Menu.
Just take a look at the DB I have provided you in my demo to get an idea of how that works in game.
Instructions
This is how you can create a brand new Skill Scope Recipe.
Ruby:
# - Add New Skill Scope Recipe! - It will be unique.
# You can create several Recipes for the Same Skill as well.
# List of Parameters:
# - SkillID
# - Price
# - SP Cost
# skill = Skope.skill(SkillID, Price, SP Cost)
# - Add a List of Scopes - Please keep them sorted!
# skill.set_scopes(Scope1, etc.)
# - Send it to a specific Container: :party or :system
# Party's Container - Active Recipes
# System's Container - Purchasable Recipes
# skill.send2(Container)
Script Settings
Keep in mind that it includes the SKILL_ITEM_ID Constant because you need to tell the script which item will be added to your party's item bag automatically. This happens every single time you get a new recipe by sending it to your Party's Recipe Container, i.e.
Ruby:
skill.send2(:party)
If you need to read a full fledged example of the creation of a Skill Scope Recipe, take a look at the elvish girl Slarvianna, the recipe expert's event where you can find 3 script calls dealing with it.
The Constants
Ruby:
module Skope
SKILL_ITEM_ID = 41
BACKDROP = "bluesmoke640"
TRANSITION = ""
HEADING = "Skill Scope Recipes"
module SkillText
SCOPES = [] # <-- Leave it alone!
SCOPES[0] = "None"
SCOPES[1] = "One Enemy"
SCOPES[2] = "All Enemies"
SCOPES[3] = "One Ally"
SCOPES[4] = "All Allies"
SCOPES[5] = "One Dead Ally"
SCOPES[6] = "All Dead Allies"
SCOPES[7] = "User"
end
# Many lines of code here
To Do List
Creating a custom Skope::ShopMenu.
Improving the Skope::Menu GUI.
DOWNLOAD DEMO
Terms & Conditions
Free for Use in Any Game.
Include my Nickname in your Game Credits.
Don't adopt any stray cats or sleeping Melanas.
That's it!
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Include my Nickname in your Game Credits. Don't adopt any stray cats or sleeping Melanas. That's it!
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...