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XPKDualWield & Accessory Skills XP

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KDualWield & Accessory Skills XP
  • Original author: kyonides
  • Original date: February 10, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/kdualwield-accessory-skills-xp.154855/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

KDualWield & Accessory Skills XP by Kyonides​ Introduction First of all, let's admit that RMXP has no dual wield aka two swords style feature, yet, I have implemented it already.

Archived First Post

KDualWield & Accessory Skills XP

by Kyonides


Introduction


First of all, let's admit that RMXP has no dual wield aka two swords style feature, yet, I have implemented it already.
You should also now that I used CONSTANTS as a method to preset a list of skills that will require the hero to equip a combo of two specific swords and probably even an accessory before they can cast that specific skill on their foes or even their allies.

My Script does NOT provide any Custom Equipment Scene at all, guys!

Here you can take a look at the KDualWield module and the comments I left there to guide you on how to use my script.

Ruby:
# * KDualWield & Accessory Skills XP * #
#   Scripter : Kyonides Arkanthes
#   2023-02-09

# * Free as in beer * #

# Force your heroes to equip specific weapons or even an accessory as well
# in order to be enabled to cast a specific skill.
# - NOTES - #
# The Weapons Order does NOT matter here!
# This script does NOT modify the Scene_Equip scene!
# Even so you can change the hero's equipment by script call or event command.

# * XP has NO Note Tags so we Need to configure the Constants Below * #

module KDualWield
  # { SkillID => [Weapon1, Weapon2], etc. }
  SKILLS_WPN_IDS = { 25 => [3, 4], 26 => [4, 4] }
  # { SkillID => [Weapon1, Weapon2, Acc1], etc. }
  SKILLS_WPN_ACC_IDS = { }
end

Download Now!

FAQ

Q:
Didn't it exist already?
A: I don't care!

Q: Does XP feature any note tags by any chance?
A: It never did! Yet, that was an inspiration for us old school scripters.

Terms & Conditions

Free as in beer.
Include my nickname in your game credits.
Do not repost it anywhere!

Downloads / Referenced Files

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License / Terms Note

Include my nickname in your game credits. Do not repost it anywhere!

Creator Claims / Removal

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