public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KAppraise XP
  • Original author: kyonides
  • Original date: October 4, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/kappraise-xp.141015/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

KAppraise XP by Kyonides Arkanthes​ Introduction Did you ever need a custom menu scene that could allow you to identify items?

Archived First Post

KAppraise XP

by Kyonides Arkanthes


Introduction

Did you ever need a custom menu scene that could allow you to identify items?
Now this script will let you do it in a very convenient way!

kappraisexp01.jpg

kappraisexp02.jpg

kappraisexp03.jpg

kappraisexp04.jpg

kappraisexp05.jpg

It is also available for RMVX and RMVX ACE!

You will need to configure some of its features via editing a TXT file called appraisals.txt

Appraisal Shops' Template

Code:
Store ID:               101
Expertise Level:        2
Purchases for Next Lvl: 20
Basic Cost:             50
Commission %:           20
Sell Item Price %:      50
Success Rate:           25
MAX Haggle Attempts:    0
Price Increase %:       0
MIN Purchase Price:     50
Cheat %:                5

Store ID:               102
Expertise Level:        5
Purchases for Next Lvl: 30
Basic Cost:             75
Commission %:           30
Sell Item Price %:      45
Success Rate:           40
MAX Haggle Attempts:    3
Price Increase %:       5
MIN Purchase Price:     100
Cheat %:                10

Store ID:               201
Expertise Level:        1
Purchases for Next Lvl: 25
Basic Cost:             25
Commission %:           10
Sell Item Price %:      40
Success Rate:           20
MAX Haggle Attempts:    1
Price Increase %:       5
MIN Purchase Price:     25
Cheat %:                0

Further Instructions

Code:
# Find out what a mysterious item really is with this script!
# You do not need to call the new menu scene!

# In your game root directory create a file called appraisals.txt
# You may include as many appraisal shops there as needed.
# That temporary TXT file should not be distributed with your game.

# Now a hero might become a wandering appraiser! Just press a button on the
# map and you will see how the menu shows up effortless.
# Keep in mind that the hero must be an active party member.

# Since version 1.1.0 any appraiser can offer collectors' requests at their
# shops. They always have a maximum number of units to be purchased and they
# can be canceled via script call as well.

# The SHOPKEEPER_PIC_DIR Constant will allow you to choose the directory
# where the shopkeepers' pictures will be located.

# * Activation Steps * #
# 1. The event's name will be used as the shop's name.
  # * For Events * #
# 2. Set the shop ID with a script call:  KAppraise.setup_shop(ShopID)
# 3. Add shopping goods as usual.
  # * For a Hero * #
# 2. Use the Hero as Appraiser Script Call (see below).
# 3. Add shopping goods as usual.

# In both cases you might need to add additional lists just in case any given
# appraiser reaches the highest level, i.e. 11 alias Master.

# * Script Call * #

# - Set or Change the Party's Appraisal Luck Rate:
# $game_party.appraisal_luck = Number
# $game_party.appraisal_luck += Number
# $game_party.appraisal_luck -= Number

# - Change the Current Shop's No. of Haggle Attempts - after Shop Setup!
# KAppraise.shop.haggle_max = Number

# - Change the Current Shop's Level of Expertise
# KAppraise.shop.level = Number between 0 through 10
# KAppraise.shop.level += Number
# KAppraise.shop.level -= Number

# - Make an Actor become an Appraiser
# actor = $game_actors[ActorID]
# actor.setup_appraiser(ShopCode, MapID, EventID)

# - Add a new Collector's Request
# Kind stands for :item or :weapon or :armor
# collector_request(Kind, ItemID, Number, Price, Increase %)

# - Remove a Collector's Request
# remove_collector_request(Kind, ItemID)

DOWNLOAD DEMO

Terms & Conditions

Free for use in non commercial games. Contact me if you are going commercial.
Mention me in your game credits!
Do not repost it anywhere!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Free for use in non commercial games. Contact me if you are going commercial. Mention me in your game credits! Do not repost it anywhere!

Referenced Images / Attachments

kappraisexp01.jpg
kappraisexp01.jpg
kappraisexp02.jpg
kappraisexp02.jpg
kappraisexp03.jpg
kappraisexp03.jpg
kappraisexp04.jpg
kappraisexp04.jpg
kappraisexp05.jpg
kappraisexp05.jpg
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rgss#script-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar