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Original Source
- Original title: KReBattle XP
- Original author: kyonides
- Original date: August 20, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/krebattle-xp.139764/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)
Summary
KReBattle XP a Retry Battle script by Kyonides Arkanthes Introduction
Archived First Post
KReBattle XP
a Retry Battle script
by Kyonides Arkanthes
a Retry Battle script
by Kyonides Arkanthes
Introduction
Just get used to pseudo infinite battles!
Nah, just kidding!
You can give up at any time! At least after your heroes got killed by the mobs...
Actually monsters can get a chance to preemptively attack the heroes with any skill or even a common physical attack even before the first turn ever takes place!
This will only happen during a retry!
It's a default battle system add on so no new script call is required.
Check the KReBattle module and set your preferred values to the Constants and @instance variables available there.
By the way, you'll need to use 2 game switches in order to let it work just as expected. Then you can set troop pages accordingly. Just check out the demo to learn how! It's quite easy indeed.
You can also load the latest saved game file in case you prefer to go back to your hometown and buy options or skill recipes or whatever losers do then. Just kidding!
Screenshot
DOWNLOAD DEMO
DOWNLOAD DEMO
Terms & Conditions
Feel free to use it anywhere, except for the toilet.
Include me in your game credits!
Do not repost this script!
Downloads / Referenced Files
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Include me in your game credits! Do not repost this script!
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