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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KReBattle XP
  • Original author: kyonides
  • Original date: August 20, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/krebattle-xp.139764/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

KReBattle XP a Retry Battle script by Kyonides Arkanthes​ Introduction

Archived First Post

KReBattle XP
a Retry Battle script

by Kyonides Arkanthes

Introduction

Just get used to pseudo infinite battles!

Nah, just kidding!

You can give up at any time! At least after your heroes got killed by the mobs...

Actually monsters can get a chance to preemptively attack the heroes with any skill or even a common physical attack even before the first turn ever takes place!

This will only happen during a retry!​

It's a default battle system add on so no new script call is required.

Check the KReBattle module and set your preferred values to the Constants and @instance variables available there.

By the way, you'll need to use 2 game switches in order to let it work just as expected. Then you can set troop pages accordingly. Just check out the demo to learn how! It's quite easy indeed.

You can also load the latest saved game file in case you prefer to go back to your hometown and buy options or skill recipes or whatever losers do then. Just kidding!

Screenshot

krebattlexp01.jpg


DOWNLOAD DEMO

Terms & Conditions

Feel free to use it anywhere, except for the toilet.
Include me in your game credits!
Do not repost this script!

Downloads / Referenced Files

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License / Terms Note

Include me in your game credits! Do not repost this script!

Referenced Images / Attachments

krebattlexp01.jpg
krebattlexp01.jpg
Creator Claims / Removal

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