Original Source
- Original title: Display a number on the map
- Original author: astrobunny
- Original date: May 17, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/display-a-number-on-the-map.121687/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)
Summary
Map Number Displayer v1.0 by astrobunny Introduction This simple script places a number on your map that you can manipulate by changing a switch and a variable!
Archived First Post
by astrobunny
Introduction
This simple script places a number on your map that you can manipulate by changing a switch and a variable!
Features
- Easy to use and manipulate with events!
- Fast, does not kill framerate
- Customize your text image
How to use Video Tutorial
Screenshots
Demo
Download the demo here!
Script
#########################################################
### FIRST PART OF THE CODE
#########################################################
@nums = Sprite.new(@viewport3)
@nums.z = 9999
@nums.x = 30
@nums.y = 30
@nums_bitmap = RPG::Cache.picture('nums.png')
@nums_number_width = @nums_bitmap.width / 10
@nums_max_digits = 6
@nums_display = Bitmap.new(@nums_number_width * @nums_max_digits, @nums_bitmap.height)
@nums.bitmap = @nums_display
@nums_variable ||= 1
@nums_temp_variable ||= 2
@nums_visible_switch ||= 1
@nums_visible = false
#########################################################
### SECOND PART OF THE CODE
#########################################################
def update_number!
return if !$game_switches[@nums_visible_switch] && !@nums_visible
@nums_display.fill_rect(0, 0, @nums_display.width, @nums_display.height, Color.new(0, 0, 0, 0))
@nums_visible = false
return if !$game_switches[@nums_visible_switch]
if $game_variables[@nums_variable].to_i < 0
$game_variables[@nums_variable] = 0
end
displayed = $game_variables[@nums_temp_variable].to_i
actual = $game_variables[@nums_variable].to_i
if actual > displayed
$game_variables[@nums_temp_variable] += 1
elsif actual < displayed
$game_variables[@nums_temp_variable] -= 1
else
return unless $game_switches[@nums_visible_switch]
end
number = displayed.to_s
number.split('').each_with_index do |chr, idx|
digit = chr.to_i
src_rect = Rect.new(@nums_number_width * digit, 0, @nums_number_width, @nums_display.height)
@nums_display.blt(idx * @nums_number_width, 0, @nums_bitmap, src_rect)
end
@nums_visible = true
end
#########################################################
### THIRD PART OF THE CODE
#########################################################
update_number!
#########################################################
### THAT'S ALL FOLKS!
#########################################################
FAQ
Q: The demo won't open, how to open it?
A: You need RPG Maker XP
Q: Who should i credit?
A: Me, astrobunny.
Q: Can I use my own number image?
A: Yes! You have to make it so all the numbers occupy the same sized rectangle in the image. Basically, divide your image into 10 equally spaced parts, and place each of your numbers in each part. You should also make your background transparent in your PNG. You must also name it nums.png
Have a look at these images I made for you that can also be used! Use the following images as a reference. Feel free to use them or modify them to your liking!
Q: How do I change where the number is positioned?
A: Look at the [first part of the code] and then find @nums.x = 30 and @nums.y = 30, change these numbers. @nums.x is the number of pixels away from the left of the window and @nums.y is the number of pixels down from the top of the window of the leftmost number.
Q: How many digits maximum?
A: Look at the [first part of the code] and find @nums_max_digits = 6. You can change this number to any number of digits you wish.
Author's Notes
Have fun with the script, and I will try to answer any replies to this thread or to the youtube video if I have time. Please send me your love/post credits if you do use it!
Terms of Usage
Free for commercial and non-commercial use. Edits allowed. Please do not re-post this, just link back to the youtube video or this forum!
Features Mentioned
- Easy to use and manipulate with events!
- Fast, does not kill framerate
- Customize your text image
- How to use Video Tutorial
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Q: Who should i credit? A: Me, astrobunny. Q: Can I use my own number image? A: Yes! You have to make it so all the numbers occupy the same sized rectangle in the image. Basically, divide your image into 10 equally spaced parts, and place each of your numbers in each part. You should also make your background transparent in your PNG. You must also name it nums.png
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...