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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KEventual VX
  • Original author: kyonides
  • Original date: March 26, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/keventual-vx.167181/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

KEventual VX by Kyonides​ Introduction This scriptlet of mine allows you to copy local or external events to the current map. It is quite easy to use.

Archived First Post

KEventual VX

by Kyonides

Introduction

This scriptlet of mine allows you to copy local or external events to the current map. It is quite easy to use.
By the way, you can also delete them or restore them at will!

And the best thing of all is that your new set of events will be right there waiting for you next them you enter that map! Without call the same setup event over and over again!

Script Calls

Note:
You can use @event_x or @event_y for the current event's XY coordinates.

Add a copy of an Event present on the Current Map:
Ruby:
copy_event(OtherMapID, EventID, NewEventID, NewX, NewY)

Add a copy of an Event available on a Different Map:
Ruby:
add_event(OtherMapID, EventID, NewEventID, NewX, NewY)

Delete any Event present on the Current Map - permanently if true.
Ruby:
delete_event(EventID)
delete_event(EventID, true)

Restore any Event that was once present on the Current Map:
Ruby:
restore_event(EventID)

Secondary Features

Just some innocent error messages, that's all!

keventual_vx01.PNG

Download Demo

Terms & Conditions

Free for use in ANY game.
Due credit is mandatory.
Mention this forum in your game credits.
That's it!

Downloads / Referenced Files

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License / Terms Note

Due credit is mandatory. Mention this forum in your game credits. That's it!

Creator Claims / Removal

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