OXS 2.0 TV Sound Bar
Compact sound bar pick for boosting TV, movie, and console audio.
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Simple enough for a child, powerful enough for a developer
BMM_Archive · July 16, 2026
KMustDie VX by Kyonides​ Introduction Imagine a game world where certain battles won't force you to kill ALL of the enemy troops on screen.
$game_troop.must_die(EnemyIndex1, etc.)
# * KMustDie VX * #
# Scripter : Kyonides
# v1.0.1 - 2025-09-06
# This scriptlet allows you to set a given number of enemies that must die in
# battle before the player can be proclaimed as the victor there.
# * Script Call * #
# - Enter 1+ Enemy Indexes to set which enemies should die before battle ends.
# You should use number 1 as the first position available there.
# $game_troop.must_die(EnemyIndex1, etc.)
class Game_Troop
alias :kyon_must_die_gm_trp_init :initialize
attr_reader :hunt_targets
def initialize
kyon_must_die_gm_trp_init
@hunt_targets = []
end
def dead_now
@enemies.select {|e| e.dead? }
end
def hunt_targets_dead?
targets = dead_now.map {|e| e.index + 1 }
@hunt_targets.any? and targets.sort == @hunt_targets
end
def must_die(*targets)
@hunt_targets = targets.sort
end
end
class Scene_Battle
alias :kyon_must_die_scn_btl_judge :judge_win_loss
alias :kyon_must_die_scn_btl_blt_end :battle_end
def judge_win_loss
if $game_troop.hunt_targets_dead?
process_victory
return true
else
kyon_must_die_scn_btl_judge
end
end
def battle_end(result)
$game_troop.hunt_targets.clear
kyon_must_die_scn_btl_blt_end(result)
end
end
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OXS 2.0 TV Sound Bar
Compact sound bar pick for boosting TV, movie, and console audio.
View on Amazon
Bmmplay may earn a commission from qualifying purchases made through these links.
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