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Simple enough for a child, powerful enough for a developer
BMM_Archive · July 16, 2026
KEnemySwitch VX by Kyonides​ Introduction Have you as a game developer ever wanted to switch between different enemy troops during battle?
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# First you need to go set the values of 2 game variables, namely CHANCE_VAR_ID
# and TURNS_VAR_ID. The former stands for a percentage while the latter should
# always be an positive integer (1+).
# Then include additional Troops via Script Call:
# KEnemy.add_troops(TroopID1, etc.)
# Finally, setup your Battle Processing event command as usual!
START_DEFEAT_TROOPS_MODE = 2
$game_system.defeat_troops = 3
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