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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: TextColorTags VX
  • Original author: kyonides
  • Original date: March 16, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/textcolortags-vx.166851/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

TextColorTags VX Version 1.0.0 by Kyonides​Introduction Since some forumer was having issues with some text color changing script of sorts, I decided to craft my own script so any window could change the color of certain texts only without using the color tags we all know after using the RM engines for years.

Archived First Post

TextColorTags VX
Version 1.0.0

by Kyonides

Introduction

Since some forumer was having issues with some text color changing script of sorts, I decided to craft my own script so any window could change the color of certain texts only without using the color tags we all know after using the RM engines for years.

Ruby:
# These are the formats the Text Color Tags should follow:

# TAGS["YourTag1"] = [ColorIndex]
# TAGS["YourTag2"] = [ColorIndex1, ColorIndex2]
# TAGS["d+ YourTag3"] = [ColorIndex]
# TAGS["d+ YourTag4"] = [ColorIndex1, ColorIndex2]

# Examples:
TAGS["Sample1"] = [2, 6]
TAGS["d+ Sample2"] = [3]
TAGS["Sample3"] = [4]

# If you only define 1 color, DEFAULT_COLOR will fill in the gap left there.

NOTES

The respective Game Switch Should be ON so the script can process the text tags.

d+ stands for any given number.


How would they look like in a real life scenario?
Let's take a look at this unusual screenshots then.

Before...
textcolortags_vx01.jpg


...and After
textcolortags_vx02.jpg


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Terms & Conditions

Free for use in ANY game.
Due credit is mandatory.
Just keep in mind that nobody is forced to use any of my scripts or other people's.
If it doesn't suit your needs, don't use it.
That's it!

Downloads / Referenced Files

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License / Terms Note

Due credit is mandatory. Just keep in mind that nobody is forced to use any of my scripts or other people's. If it doesn't suit your needs, don't use it. That's it!

Creator Claims / Removal

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