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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KBackFire VX
  • Original author: kyonides
  • Original date: June 27, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/kbackfire-vx.148933/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

KBackFire VX version by Kyonides Arkanthes​ Introduction

Archived First Post

KBackFire
VX version

by Kyonides Arkanthes

Introduction

Have you ever dreamed of letting your heroes suffer the consequences of using a skill that is too powerful for such weaklings?

Well, now Ralph knows how it feels like.
By the way, I don't know how the ghosts can stand him even for a second! :shocked:

It is not a plug & play script because you need to configure the KBackFire module first to make it work properly. Don't worry pals! It's quite easy to tweak it!

Since version 1.0.1 you can also specify the Skill Backfire's Hit Rate!

DOWNLOAD SCRIPT & DEMO

Terms & Conditions

Free as in beer and speech for commercial and non commercial games as long as you are not a ghost.
Just mention me and the forum where you have found it in your game credits.

Downloads / Referenced Files

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License / Terms Note

Free as in beer and speech for commercial and non commercial games as long as you are not a ghost. Just mention me and the forum where you have found it in your game credits.

Creator Claims / Removal

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#rgss2#script-archive

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