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VXChoices Change Events VX

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Choices Change Events VX
  • Original author: kyonides
  • Original date: February 21, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/choices-change-events-vx.166012/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

Choices Change Events VX by Kyonides​ Introduction You only need to paste my scriptlet in a new slot in the script editor, pick a game variable to hold the event ID.

Archived First Post

Choices Change Events VX

by Kyonides

Introduction

You only need to paste my scriptlet in a new slot in the script editor, pick a game variable to hold the event ID.

The scriplet will use the current event page's graphic (a single character spritesheet) but with a different character index based on your current choice. It will be reset if you choose to cancel.

Warning: You have to set 1 Move Route and 1 Change Graphic commands per choice.

Screenshot

choices_change_events_vx.jpg


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Free for use in ANY game.
Due credit is mandatory!
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