public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KTroopStates VX
  • Original author: kyonides
  • Original date: February 15, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/ktroopstates-vx.165764/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

KTroopStates VX by Kyonides​ Introduction Do you need to inflict a certain state to your enemies from the very beginning?

Archived First Post

KTroopStates VX

by Kyonides

Introduction

Do you need to inflict a certain state to your enemies from the very beginning?
Then this script is perfect for confusing or even enraging them!

2 Script Calls Are Available!​

Set an Enemy's New State - EnemyIndex starts at 1.

Code:
KTroop.set_enemy_state(EnemyIndex, StateID)

Set the Enemies' New State:

Code:
KTroop.set_enemies_state(TroopID, StateID)

DOWNLOAD DEMOS NOW

Terms & Conditions

Free for use in ANY game.
Due credit is mandatory.
That's it!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Due credit is mandatory. That's it!

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rgss2#script-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar