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VXRandomSkillKost VX

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RandomSkillKost VX
  • Original author: kyonides
  • Original date: February 5, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/randomskillkost-vx.165470/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

RandomSkillKost VX by Kyonides​ Introduction This script allows you to set a range of percentages that could be randomly selected by the system at the beginning of the party selection stage.

Archived First Post

RandomSkillKost VX

by Kyonides

Introduction

This script allows you to set a range of percentages that could be randomly selected by the system at the beginning of the party selection stage.

That percentage will be speedily applied to the actual Skill's Cost ONLY IF either the actor or the enemy trooper contracts a disease, what this script calls the COST_STATE.

As long as that specific state remains, the hero or trooper will not spend the normal amount of SP unless they get really lucky or the effects of the state finally wear off.

This is what you need to configure:

Ruby:
module RandomSkill
  COST_STATE = 24
 # Some internal code here
end

Once you've picked a state ID, go leave a note in the notebox. Here's an example:

Ruby:
<random skill cost -10..35>

That means that it could end up being any number between -10 and 35, including both values.

The rest is taken care of by the system.

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Terms & Conditions

Free for use in ANY game.
Due credit is mandatory.
That's it!

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License / Terms Note

Due credit is mandatory. That's it!

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#039#rgss2#script-archive

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