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Original Source
- Original title: OpenChest VX
- Original author: kyonides
- Original date: July 18, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/openchest-vx.159445/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)
Summary
OpenChest VX by Kyonides Introduction Did you ever wanted to configure your chests the easiest way possible?
Archived First Post
OpenChest VX
by Kyonides
by Kyonides
Introduction
Did you ever wanted to configure your chests the easiest way possible?
Now you can do that at any time!
And how exactly does that work?
: Well guys, you simply need to create your event and turn on a single game switch and start adding gold, items, weapons or armors at will.
The script will turn off the switch before exiting the scene.
Open an OpenChest Scene
Ruby:
$scene = OpenChest::Scene.new(ChestID)
Open an OpenChest Scene - Flag the Player as a Thief
Ruby:
$scene = OpenChest::Scene.new(ChestID, true)
You can use some special script calls to test if the party had stolen anything anywhere or from the current map's chests. XD
Ruby:
$game_system.chests_stolen?
$game_system.chests_stolen_here?
They are ideal for conditional branches, don't you think?
DOWNLOAD SCRIPT & DEMO
Terms & Conditions
Free for use in any game.
Due credit is mandatory.
I would appreciate if you send me a copy of your game.
That's it!
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Due credit is mandatory. I would appreciate if you send me a copy of your game. That's it!
Creator Claims / Removal
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