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VXKyoAlert VX

BMM_Archive · July 16, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KyoAlert VX
  • Original author: kyonides
  • Original date: January 17, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/kyoalert-vx.154182/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

KyoAlert VX Version 1.2.4 by Kyonides​ Introduction

Archived First Post

KyoAlert VX
Version 1.2.4

by Kyonides
​


Introduction

It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KyoAlert module.

You can even watch them get replaced by new alerts thanks to its new queue system.

Just add or remove any of the following options via event commands:
  • Items
  • Weapons
  • Armors
  • Skills
  • Gold
  • Heroes
  • Other Alerts
For custom alerts just call:

Ruby:
KyoAlert.achieve(ID)


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It's free as in... Just ask me about it.
Include me in your game credits.
Do Not Repost It!

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Include me in your game credits. Do Not Repost It!

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