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Original Source
- Original title: KDamage VX States Edition
- Original author: kyonides
- Original date: June 29, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/kdamage-vx-states-edition.158799/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)
Summary
KDamage VX States Edition by Kyonides Introduction A forumer once asked for a script (or anything else) that could allow the heroes to lose a state ONLY if it had been predefined by game developer to do that. The default option of relying on the Damage Chance did not satisfy the game's particular needs.
Archived First Post
KDamage VX States Edition
by Kyonides
by Kyonides
Introduction
A forumer once asked for a script (or anything else) that could allow the heroes to lose a state ONLY if it had been predefined by game developer to do that. The default option of relying on the Damage Chance did not satisfy the game's particular needs.
Well, here's a solution that uses a very simple Note Tag to make it happen IF & ONLY IF the Note Tag is present in that State's Note Box.
To make sure that just a FEW states will be removed by physical damage, just leave the following Note in the State Note Box:
Ruby:
<damage deletes state>
To keep a Slip Damage State UNTIL the hero has reached a certain Level, go leave this other Note. Level is Customizable!
It won't remove the state...
Ruby:
<keep walking lvl 3>
Download Script
Terms & Conditions
Free for use in any game.
Due credit is mandatory.
That's it!
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Due credit is mandatory. That's it!
Creator Claims / Removal
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