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VXBattleEndAsLoss VX

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: BattleEndAsLoss VX
  • Original author: kyonides
  • Original date: June 18, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/battleendasloss-vx.158442/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

BattleEndAsLoss VX by Kyonides​ Introduction This short plugin provides you with the following features:

Archived First Post

BattleEndAsLoss VX

by Kyonides

Introduction

This short plugin provides you with the following features:
  • Treat a Win as a Loss
  • Treat an Escape as a Loss
Set the appropriate value of SWITCH_NO_WIN and SWITCH_NO_ESCAPE to the right Switch ID and turn on any of those switches before the battle begins (confirmed) or as part of a Troop page (untested).

DOWNLOAD SCRIPT

Terms & Conditions

Free for use in any game.
Due credit is a must.
That's it!

Downloads / Referenced Files

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License / Terms Note

Due credit is a must. That's it!

Creator Claims / Removal

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#039#rgss2#script-archive

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