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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KBattleFront VX
  • Original author: kyonides
  • Original date: June 6, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/kbattlefront-vx.158092/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

KBattleFront VX Version 0.6.0 by Kyonides​ Introduction

Archived First Post

KBattleFront VX
Version 0.6.0

by Kyonides

Introduction

After reading a couple of threads where people complained about fellow scripter's battle system, I decided that I could give it a chance. The GUI is almost done based on my first impression of those scripts' interface.

  1. Status window becomes pretty much static, it doesn't move at all, and does update the data in a timely fashion.
    It includes actors' faces, names and gauges.
  2. New actor menu on the top of the screen.
    It uses icons and a label to tell you what's the command currently in display. Any actor can trigger the escape feature, but it might abort the battle at once. Please don't abuse of that poor feature!
The script is almost Plug n Play, except for the 2 Constants I've included there. They're very simple to handle.
Just order the commands the way you like it and pick their icon indexes and that's it, guys!

kearthboundvx001.jpg


kearthboundvx002.jpg

Ruby:
# * KBattleFront VX * #
#   Scripter : Kyonides Arkanthes
#   v0.5.3 - 2023-06-06

# This script sought to implement some of the features I have found in other
# EarthBound Battle Systems but not anymore. Now it is just an old fashion
# Front View Battle System with battlers visible on screen.

module KBattleFront
  DISPLAY_FACES = true
  ACTOR_BATTLER_Y = 136
  COMMAND_NAME_FONT_SIZE = 26
  COMMAND_NAME_XY = [432, 20]
  COMMAND_ORDER = [:attack, :skill, :guard, :item, :escape]
  COMMAND_ICONS = {
    :attack => 3,
    :skill  => 21,
    :guard  => 52,
    :item   => 144,
    :escape => 48
  }
# Several lines of code here

DOWNLOAD DEMO

Terms & Conditions

Free for use in any game.
Don't ever ask me to port it to any other Maker!
Don't drink coffee for a whole week before using it!
That's it!

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#rgss2#script-archive

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