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VXRefreshable Events VX

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Refreshable Events VX
  • Original author: kyonides
  • Original date: June 2, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/refreshable-events-vx.157996/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

Refreshable Events VX by Kyonides​ Introduction Do you love using Self Switches as Page Conditions?

Archived First Post

Refreshable Events VX

by Kyonides

Introduction

Do you love using Self Switches as Page Conditions?
Are you worried about mobsters leaving worthless treasures that the player will never ever pick up and pack them?
You don't want the player to see those useless spoils are still lying on the floor when the party returns to that map?

Then I have got a solution tailored especially for your gaming needs!

With just a script call placed right after the player has defeated the enemy troops, you can tell the map to take care of just those events that would look totally out of place once the player returns to that map.

Read the embedded comments to find out how to do it!

Ruby:
# * Refreshable Events VX * # 
#   Scripter : Kyonides Arkanthes
#   v0.5.0 - 2023-06-03

# Are you worried about mobsters leaving worthless treasures the player will
# never ever pick up and pack them?
# You don't want the player to see those useless spoils are still lying on the
# floor when the party returns to that map?
# Or are you tired of finding the loot returning on its own after you saved
# and loaded the same game session?
# Now this scriptlet will handle the automatic refresh of such events!

# * Script Calls * #

# - Use it right after the party has defeated the enemy troops!
#   refreshable_event

# - Use it only if you ever need to cancel the refreshable effect.
#   normal_refresh_event

Do you need a demo to confirm this actually works?
Look no further!

DOWNLOAD DEMO

Terms & Conditions

Free for use in any game.
Include my nickname in your game credits.
That's it!

Downloads / Referenced Files

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License / Terms Note

Include my nickname in your game credits. That's it!

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