VXAktorEkuip VX
BMM_Archive · July 16, 2026
BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: AktorEkuip VX
- Original author: kyonides
- Original date: May 11, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/aktorekuip-vx.157424/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)
Summary
AktorEkuip VX by Kyonides Introduction My scriptlet allows you to add more weapons or armors to a Hero's official lists during gameplay.
Archived First Post
AktorEkuip VX
by Kyonides
by Kyonides
Introduction
My scriptlet allows you to add more weapons or armors to a Hero's official lists during gameplay.
This can be enabled from the very beginning as well.
You see, there are 2 Constants defined in the AktorEkuip module below that will let you set a list of Actors that might get Extra Equippable Weapons or Armors from the very beginning.
It does not specify which Weapons or Armors at all. That will be setup dynamically during your game session.
It also features 2 special flags or Script Calls to enable or disable those lists for any given Actor at any time during gameplay.
Side Note
This scriptlet could be considered the RMVX port of EkuipFeatures ACE, even if both systems have pretty much nothing in common.
Settings
There are 2 Constants in the AktorEkuip module, namely:
- ACTORS_WITH_EXTRA_WEAPONS
- ACTORS_WITH_EXTRA_ARMORS
What happens to all the other actors?
Nothing at all, guys!
Ruby:
module AktorEkuip
# some comment here
ACTORS_WITH_EXTRA_WEAPONS = []
ACTORS_WITH_EXTRA_ARMORS = []
Heroes, listen to me now!
Behave decently or face the consequences of your actions in no time!
Behave decently or face the consequences of your actions in no time!
Guys, it is also possible to restore them at any given time.
List of Old Script Calls
Ruby:
# - First find an Actor - 2 Methods:
# actor = $game_party.members[Index]
# actor = $game_actors[ActorID]
# - Enable an Actor's Ability to Equip more Weapons or Armors
# actor.enable_weapons = true
# actor.enable_armors = true
# - Enable an Actor's Ability to Equip more Weapons or Armors
# actor.enable_weapons = false
# actor.enable_armors = false
# - Weapons List - Add or Remove or Clear a WeaponID
# actor.increase_weapon_list(WeaponID)
# actor.reduce_weapon_list(WeaponID)
# actor.clear_weapon_list!
# - Armors List - Add or Remove or Clear a ArmorID
# actor.increase_armor_list(ArmorID)
# actor.reduce_armor_list(ArmorID)
# actor.clear_armor_list!
List of New Script Calls
Ruby:
# - Delist a Hero's Class Weapon or Armor
# actor.delist_weapon(WeaponID)
# actor.delist_armor(WeaponID)
# - Delist All of the Hero's Class Weapon or Armor
# actor.delist_weapons!
# actor.delist_armors!
# - Restore a Hero's Class Weaponset or Armorset or Both of them
# actor.restore_weapon_set!
# actor.restore_armor_set!
# actor.restore_class_sets!
Terms & Conditions
Free for use in any game.
Include my nickname in your game credits.
Don't adopt stay cats.
That's it!
Downloads / Referenced Files
RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.
- Download: DOWNLOAD DEMO
License / Terms Note
Include my nickname in your game credits. Don't adopt stay cats. That's it!
Creator Claims / Removal
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