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VXKButtonsManager VX

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KButtonsManager VX
  • Original author: kyonides
  • Original date: November 23, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/kbuttonsmanager-vx.152841/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

KButtonsManager XP + VX + ACE by Kyonides Arkanthes​ Introduction

Archived First Post

KButtonsManager

XP + VX + ACE


by Kyonides Arkanthes


Introduction

Are you bored of using the same boring menu window in your game projects?
Do you want your game to look way different than those thousands of Steam games floating around?
Now you have got a chance to be original!

A Brief Explanation

Let's take a look at the custom Scene_Title script included in the demo as an example of how to use it effectively.

Here we got the create_command_window method thatI redefined there. It pretty much contains all you need to know about the script calls needed to make it work properly. (By the way, it is called from the scene's main method.)

Ruby:
  def create_command_window
    # Create Button Manager - Pass (Total Options, Cursor Filename)
    @manager = KButtons::Manager.new(OPTIONS.size, CURSOR_FILE)
    # Set the Buttons' Direction - Pass = :horizontal or :vertical
    @manager.direction = :horizontal
    # Set the Offsets - Pass (X, Y)
    @manager.set_offsets(0, 4)
    # Set the Coordinates - Pass (X, Y, Z)
    @manager.set_xyz(32, 260, 100)
    # Draw Name and Picture
    # - Pass (Name's Height, Font Size, Names Array, Symbols Array)
    @manager.draw_text_picture(26, 24, OPTIONS, SYMBOLS)
    # Define List of States
    # - [Booleans like true or false, Add, As, Many, As, Necessary]
    @manager.enabled = [true, @continue_enabled, true, true]
    # Set the Initial Position of the Cursor - Usually Number 0
    @manager.index = (@continue_enabled and @index == 0)? 1 : @index
  end

Later on you would only need to dispose the Button Manager like this:

Ruby:
@manager.dispose


Screenshot

kbuttonsmanagervx.jpg


Downlod DEMO

Terms & Conditions

Free for use in non commercial games.
Contact me if you are going commercial.
Mention my nickname in your game credits.

Downloads / Referenced Files

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License / Terms Note

Free for use in non commercial games. Contact me if you are going commercial. Mention my nickname in your game credits.

Referenced Images / Attachments

kbuttonsmanagervx.jpg
kbuttonsmanagervx.jpg
Creator Claims / Removal

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#rgss2#script-archive

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