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Original Source

  • Original title: KGetRefund VX
  • Original author: kyonides
  • Original date: November 18, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/kgetrefund-vx.152744/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

KGetRefund XP + VX + ACE by Kyonides Arkanthes​ Introduction

Archived First Post

KGetRefund

XP + VX + ACE


by Kyonides Arkanthes


Introduction

Have you ever considered implementing a refund badge like feature in your RM games?
Well, now you can do it! :grin:

How to Setup a Refund From the Very Beginning

Go to the KGet module and find the REFUND_ITEMS Hash there.
Occasion Options: :battle, :menu or :always

Leave a note tag in the corresponding refund badge.
Model:
<refund ItemID: Symbol Gold% ItemID Amount>

Example:
<refund 1: :battle 1 15 5>

How to Setup a Refund In Game

You can omit those values that you don't need to alter.
Default Values:
Ruby:
{ :occasion => :always, :gold => 0, :item => [] }

item = $game_system.new_refund_item(ItemID)
item.occasion = :menu
item.gold = 25
item.item = [ItemID, Amount]

DEMOS

Terms & Conditions

Free for use in non commercial games. Contact me if you need it for a commercial game. As a payment, I'd like to get a free copy of your game.
Include my nickname in your game credits!

Downloads / Referenced Files

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License / Terms Note

Free for use in non commercial games. Contact me if you need it for a commercial game. As a payment, I'd like to get a free copy of your game. Include my nickname in your game credits!

Creator Claims / Removal

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