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VXSmithing -- Simply Upgrade Your Weapon

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Smithing -- Simply Upgrade Your Weapon
  • Original author: richter_h
  • Original date: June 5, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/smithing-simply-upgrade-your-weapon.13752/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

Smithing -- Simply Upgrade Your Weapon version 1.0 by richter_h (a.k.a. Richter II) Introduction Ever played Suikoden? That game has some blacksmithes that provide weapon upgrades and (maybe later) some enchantments, making your fights would be easier than using a simple stick to the brawl.

Archived First Post

Smithing -- Simply Upgrade Your Weapon version 1.0
by richter_h (a.k.a. Richter II)


Introduction
Ever played Suikoden? That game has some blacksmithes that provide weapon upgrades and (maybe later) some enchantments, making your fights would be easier than using a simple stick to the brawl.
And based on that reason, I made this script.

Features
- Add parameter in every weapon's level. So you can add some ATKs in first levels, then add it more PLUS some SPI. Just for your pleasure.
- Change your favorite weapon's name from simple "Longsword" into "Longersword", "Cloudcleaver", or "Titan's Toothpick" or even "Sword of the Dark Flame Master"? No problem. You can set weapon's name in every level as you want.
- Changeable weapon's icon as you desire.
- Change weapon's description (and whatever the Longsword's description when upgraded is at your hand.)
- The blacksmith can has lines to speak! It's highly customizable as you want, however, only one kind of quote lines could be added; A generic quote would work.

Screenshots

smith1o.png
smith2g.png
smith3.png
smith4.png
How to Use
Simply put this below Material and above Main in Script Editor.

To call the Smith scene, make an event, choose Script menu then insert this
Code:
$scene = $Scene_Smith.new
Demo
Grab the demo here.

Script
It's here. http://pastebin.com/6AytZky9

FAQ

Q: Bugs?
A: None at the moment. If you find one, let me know.

Q: New features?
A: Maybe that 'socket'ing feature, but I think I'll stay with this. I did this script during my final exam btw. 

Credit and Thanks
- richter_h
- maximusPrime
- Konami, for the inspiration.

Author's Notes
Don't mind about the demo. I just want to add some spice to the demo. And sorry for my English, sometimes it's baaaaaad. :lol:

Features Mentioned

  • Add parameter in every weapon's level. So you can add some ATKs in first levels, then add it more PLUS some SPI. Just for your pleasure.
  • Change your favorite weapon's name from simple "Longsword" into "Longersword", "Cloudcleaver", or "Titan's Toothpick" or even "Sword of the Dark Flame Master"? No problem. You can set weapon's name in every level as you want.
  • Changeable weapon's icon as you desire.
  • Change weapon's description (and whatever the Longsword's description when upgraded is at your hand.)
  • The blacksmith can has lines to speak! It's highly customizable as you want, however, only one kind of quote lines could be added; A generic quote would work.

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - richter_h - maximusPrime - Konami, for the inspiration.

Creator Claims / Removal

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