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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Editor Tiles
  • Original author: PK8
  • Original date: August 7, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/editor-tiles.3835/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

Editor Tiles Introduction This script allows users to mark certain tiles as "Editor Tiles," which means they will only appear in the editor. This is useful if you want to leave little developer notes and markers to yourself for your project (examples: Marking start points, check points, and areas where a scene occurs). Set which tiles from a particular tileset will only appear in the Editor.

Archived First Post

Editor Tiles

Introduction

This script allows users to mark certain tiles as "Editor Tiles," which means they will only appear in the editor. This is useful if you want to leave little developer notes and markers to yourself for your project (examples: Marking start points, check points, and areas where a scene occurs).

Features

  • Set which tiles from a particular tileset will only appear in the Editor.

Screenshots (RMXP)

6y35g2.png
Before: Applying "Editor Tiles" to the map.




zl8cia.png
After: They're gone.


Script

Editor Tiles (RMVX)

Instructions

Instructions on how to use it are in the script.

Thanks

If it wasn't for me streaming myself playing old projects in front of Kain, TheRexion (Rexk), Bravo2Kilo, SolarGale, and Jeneeus Guruman, and not remembering start points for certain maps (I never set up transfer event commands or start points), I wouldn't have had the idea to make this.

Author's Notes

This idea came about while I was streaming myself playing several projects I never completed. I also had trouble remembering where on a few particular maps would the player start off, which sparked this idea. I hope it's useful!

The original name of this script was Debug Tiles.

Features Mentioned

  • Set which tiles from a particular tileset will only appear in the Editor.
  • Screenshots (RMXP)
  • "lightbox_close": "Close",
  • "lightbox_next": "Next",
  • "lightbox_previous": "Previous",
  • "lightbox_error": "The requested content cannot be loaded. Please try again later.",
  • "lightbox_start_slideshow": "Start slideshow",
  • "lightbox_stop_slideshow": "Stop slideshow",
  • "lightbox_full_screen": "Full screen",
  • "lightbox_thumbnails": "Thumbnails",
  • "lightbox_download": "Download",
  • "lightbox_share": "Share",
  • "lightbox_zoom": "Zoom",
  • "lightbox_new_window": "New window",
  • "lightbox_toggle_sidebar": "Toggle sidebar"
  • Before: Applying "Editor Tiles" to the map.
  • After: They're gone.

Downloads / Referenced Files

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