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Adding the Force Action Event into a script

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Adding the Force Action Event into a script
  • Original author: AksawShin
  • Original date: August 25, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/adding-the-force-action-event-into-a-script.126018/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX) > RGSS2 Script Requests

Summary

Is it possible to add a force action Event into this little snippet?View attachment 156112 It's a Retry Battle script and under the #Setup battle I would like to immediently force an Enemy to use a specific Skill in the Database upon loading the battle. Here's the current Battle Retry script I'm using: I suppose I should also clarify why I even want one to begin with.

Archived First Post

Is it possible to add a force action Event into this little snippet?View attachment 156112
It's a Retry Battle script and under the #Setup battle I would like to immediently force an Enemy to use a specific Skill in the Database upon loading the battle.

Here's the current Battle Retry script I'm using:

I suppose I should also clarify why I even want one to begin with.
I am aiming to fix this scripts issues where upon loading the battle it would start the battle with turn 0.
As you can see in the code I tried to add the $game_troop.turn_count = 0 but to no avail. I believe it just simply doesn't work with another script I'm using, Tankentai, more specifically the ATB addon.
It would most likely be a tremendous amount of effort fixing this(at least I assume so) so having just force an empty action is a good enough alternative.

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#039#setup#rpg-maker-archive#rgss2-requests

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