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Original Source
- Original title: Adding the Force Action Event into a script
- Original author: AksawShin
- Original date: August 25, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/adding-the-force-action-event-into-a-script.126018/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX) > RGSS2 Script Requests
Summary
Is it possible to add a force action Event into this little snippet?View attachment 156112 It's a Retry Battle script and under the #Setup battle I would like to immediently force an Enemy to use a specific Skill in the Database upon loading the battle. Here's the current Battle Retry script I'm using: I suppose I should also clarify why I even want one to begin with.
Archived First Post
Is it possible to add a force action Event into this little snippet?View attachment 156112
It's a Retry Battle script and under the #Setup battle I would like to immediently force an Enemy to use a specific Skill in the Database upon loading the battle.
Here's the current Battle Retry script I'm using:
I suppose I should also clarify why I even want one to begin with.
I am aiming to fix this scripts issues where upon loading the battle it would start the battle with turn 0.
As you can see in the code I tried to add the $game_troop.turn_count = 0 but to no avail. I believe it just simply doesn't work with another script I'm using, Tankentai, more specifically the ATB addon.
It would most likely be a tremendous amount of effort fixing this(at least I assume so) so having just force an empty action is a good enough alternative.
It's a Retry Battle script and under the #Setup battle I would like to immediently force an Enemy to use a specific Skill in the Database upon loading the battle.
Here's the current Battle Retry script I'm using:
I suppose I should also clarify why I even want one to begin with.
I am aiming to fix this scripts issues where upon loading the battle it would start the battle with turn 0.
As you can see in the code I tried to add the $game_troop.turn_count = 0 but to no avail. I believe it just simply doesn't work with another script I'm using, Tankentai, more specifically the ATB addon.
It would most likely be a tremendous amount of effort fixing this(at least I assume so) so having just force an empty action is a good enough alternative.
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