Original Source
- Original title: Distributing RPG Maker XP games with custom fonts
- Original author: Zeriab
- Original date: November 6, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/distributing-rpg-maker-xp-games-with-custom-fonts.70656/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMXP Tutorials
Summary
Distributing RPG Maker XP games with custom fonts Installing fonts is such a bother and requires admin privileges, so let us not do that When developing our games it is very possible we want to use another font. This information is already present elsewhere, but as a quick reminder it can look like this. Font.default_name = "Roboto"
Archived First Post
Distributing RPG Maker XP games with custom fonts
Installing fonts is such a bother and requires admin privileges, so let us not do that
When developing our games it is very possible we want to use another font. This information is already present elsewhere, but as a quick reminder it can look like this.
Font.default_name = "Roboto"
Font.default_name = ["Roboto", "Arial"] # Fall back to Arial if Roboto does not exist
What happens if Roboto does not exists?
- No fallback - No text is drawn
- Fallback - Text drawn in Arial instead.
Neither case is acceptable if we really want Roboto to be the font used.
Luckily we can use the AddFontResource function from GDI32.dll to load font resources. Unfortunately, in RMXP we cannot use fonts loaded through that call until the game is started anew. Should we load fonts in one game, and then run another game, that other game can use the fonts resources. I have encapsulated this functionality into a tool.
Note: AddFontResource requires the font to exist on the file system. I.e. it cannot load fonts from encrypted archives.
Tool
Download: http://www.mediafire.com/file/6l9s59bef58eadx/Font+Launcher.zip
Demo: http://www.mediafire.com/file/j6dkhqkpa4yyllr/Demo.zip
Once you unpack the zip file you will see the following elements:
Copy those files into your own game directory.
Copy the fonts you want into the Fonts folder, and use Launcher.exe. That's it.
Note: I have included the RGSS104E.dll just for good measure, just in case you use another DLL version. Feel free to change the Launcher.ini file if you prefer to another version.
Have renamed your Game.exe files? Edit the Launcher.ini file:
[Game]
Library=RGSS104E.dll
Scripts=Data\Scripts.rxdata
Title=Launcher
[Launcher]
Game=Game
Say the name is "Hello Steven.exe" then change the Launcher.ini file to be:
[Game]
Library=RGSS104E.dll
Scripts=Data\Scripts.rxdata
Title=Launcher
[Launcher]
Game=Hello Steven
Read priority
As you sure have noticed. We have an encrypted archive called Launcher.rgssad. To explain why this is important because encrypted archives have higher read priority than file system files. I don't mind showing the code: http://pastebin.com/8aw6CFcY
The name of the executable have functional meaning. Let us look at the sample game directory again:
Note we have two executables here.
- Game.exe
- Launcher.exe
In our example both Game.ini and Launcher.ini has Scripts=Data\Scripts.rxdata, yet they do not load the same Scripts.rxdata
The RGSS Player executable looks first for a Configuration settings file with the same name as itself and ending with .ini, next it looks for an RGSS Encrypted Archive file with the same name as itself and ending with .rgssad.
In other words you can say
- Launcher.exe is associated with Launcher.ini and Launcher.rgssad
- Game.exe is associated with Game.ini
Next it tries to load the resource located at Data\Scripts.rxdata. If it has an encrypted archive associated it searched that before the file system. So we end up with this loading sequence.
You can also encrypt the game just fine. Then you'll Game.exe try to load resources from Game.rgssad before the file system.
License
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgement in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Final notes
Wachunga has made a script which tries to actually install the fonts: https://github.com/wachunga/rmxp-auto-font-install
That script requires administrative privileges, actually install the fonts and cause changes to registration database.
Using my tool does not install anything and it requires no administrative privileges. On the downside it does runs two executables.
Let me extend some thanks to Laura Shigihara. She is using a custom font for her upcoming game, Rakuen, and her request for help eventually turned into the tool and this topic.
Thank you for reading my tutorial.
Any comments are appreciated.
Additional data about whether it works for your or not is appreciated.
*hugs*
- Zeriab
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
License Spoiler Copyright (c) 2016 Zeriab This software is provided 'as-is', without any express or implied
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...