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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Quasi Sprite
  • Original author: Quxios
  • Original date: February 28, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/quasi-sprite.57648/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Quasi Sprite by Quasi No longer being supported by Quasi About

Archived First Post

Quasi Sprite


by Quasi


No longer being supported by Quasi


About


This plugin lets you set up spritesheets how you want to use them. This means that you can have as many frames, poses, different amount of frames per pose, ect. For On map character sprites and in battle Side View sprites.


Links


Plugin Download


Sprite Animator App


* Note1: You need the Sprite Animator App to create the SpriteAnim.json file! ( If you know some json you can edit the values manually for quicker changes )


Setting up a Quasi Sprite with Sprite Animator App
First you need to download Sprite Animator App. Details on using the App are in that post.


Built-In Poses for Character Sprites

  • moveX

The pose to play while moving.
Replace X with the direction number.

  • 2 – Down
  • 4 – Left
  • 6 – Right
  • 8 – Up
  • 1 – Lower Left
  • 3 – Lower Right
  • 7 – Upper Left
  • 9 – Upper Right

* Diagonals only work if you are using this with Quasi Movement!

  • idleX

The pose to play while not moving.
Replace X with the direction number.

  • 2 – Down
  • 4 – Left
  • 6 – Right
  • 8 – Up
  • 1 – Lower Left
  • 3 – Lower Right
  • 7 – Upper Left
  • 9 – Upper Right

* Diagonals only work if you are using this with Quasi Movement!

  • dashX

The pose to play while dashing.
Replace X with the direction number.

  • 2 – Down
  • 4 – Left
  • 6 – Right
  • 8 – Up
  • 1 – Lower Left
  • 3 – Lower Right
  • 7 – Upper Left
  • 9 – Upper Right

* Diagonals only work if you are using this with Quasi Movement!


Built-In Poses ( Motions ) for Side View Sprites

  • idle1
  • idle2
  • idle3
  • walk
  • chant
  • guard
  • damage
  • evade
  • attack
  • thrust
  • swing
  • missile
  • skill
  • spell
  • item
  • escape
  • victory
  • dying
  • abnormal
  • sleep
  • dead
  •  

Identifying an Image as a Quasi Sprite
To identify an image as a Quasi Sprite by naming the file with the following format:


#configName-fileName


configName – the Name we set for the config.
* The # and – are important!



Playing Character Sprite Poses
Plugin Command


quasi playPose CHARAID POSE HALT?


CHARAID: Set to the Event’s ID or 0 for Player
POSE: The pose to play ( Don’t add the direction! ex: atk, not atk2 )
HALT?(Optional): Don’t let character move until pose is complete. Set to true or false, Default: false



Script Call


For Player:


$gamePlayer.playPose(POSE, HALT?);


For Event:


$gameMap.event(CHARAID).playPose(POSE, HALT?);


CHARAID: Set to the Event’s ID or 0 for Player
POSE: The pose to play ( Don’t add the direction! ex: atk, not atk2 )
HALT?(Optional): Don’t let character move until pose is complete. Set to true or false, Default: false



Examples


Example of a Quasi Sprite with all 8 directions and 4 idle poses:


dqtAgh6.png



Playing Side View Sprite Motions


To use a certain motion for a skill, use the following notetag


<motion:NAME>


NAME: Set to the name of the pose ( motion )
If using Yanfly Action Sequences you can use a custom motion with the following action:
qmotion NAME: target
NAME: Set to the name of the pose ( motion )
target: Set to the targets that will use this pose, read yanflys doc’s for more information on target values.

Downloads / Referenced Files

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Creator Claims / Removal

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