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Original Source
- Original title: Quasi Sprite
- Original author: Quxios
- Original date: February 28, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/quasi-sprite.57648/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Quasi Sprite by Quasi No longer being supported by Quasi About
Archived First Post
Quasi Sprite
by Quasi
No longer being supported by Quasi
About
This plugin lets you set up spritesheets how you want to use them. This means that you can have as many frames, poses, different amount of frames per pose, ect. For On map character sprites and in battle Side View sprites.
Links
Plugin Download
Sprite Animator App
* Note1: You need the Sprite Animator App to create the SpriteAnim.json file! ( If you know some json you can edit the values manually for quicker changes )
Setting up a Quasi Sprite with Sprite Animator App
First you need to download Sprite Animator App. Details on using the App are in that post.
Built-In Poses for Character Sprites
The pose to play while moving.
Replace X with the direction number.
* Diagonals only work if you are using this with Quasi Movement!
The pose to play while not moving.
Replace X with the direction number.
* Diagonals only work if you are using this with Quasi Movement!
The pose to play while dashing.
Replace X with the direction number.
* Diagonals only work if you are using this with Quasi Movement!
Built-In Poses ( Motions ) for Side View Sprites
Identifying an Image as a Quasi Sprite
To identify an image as a Quasi Sprite by naming the file with the following format:
#configName-fileName
configName – the Name we set for the config.
* The # and – are important!
Playing Character Sprite Poses
Plugin Command
quasi playPose CHARAID POSE HALT?
CHARAID: Set to the Event’s ID or 0 for Player
POSE: The pose to play ( Don’t add the direction! ex: atk, not atk2 )
HALT?(Optional): Don’t let character move until pose is complete. Set to true or false, Default: false
Script Call
For Player:
$gamePlayer.playPose(POSE, HALT?);
For Event:
$gameMap.event(CHARAID).playPose(POSE, HALT?);
CHARAID: Set to the Event’s ID or 0 for Player
POSE: The pose to play ( Don’t add the direction! ex: atk, not atk2 )
HALT?(Optional): Don’t let character move until pose is complete. Set to true or false, Default: false
Examples
Example of a Quasi Sprite with all 8 directions and 4 idle poses:
Playing Side View Sprite Motions
To use a certain motion for a skill, use the following notetag
<motion:NAME>
NAME: Set to the name of the pose ( motion )
If using Yanfly Action Sequences you can use a custom motion with the following action:
qmotion NAME: target
NAME: Set to the name of the pose ( motion )
target: Set to the targets that will use this pose, read yanflys doc’s for more information on target values.
by Quasi
No longer being supported by Quasi
About
This plugin lets you set up spritesheets how you want to use them. This means that you can have as many frames, poses, different amount of frames per pose, ect. For On map character sprites and in battle Side View sprites.
Links
Plugin Download
Sprite Animator App
* Note1: You need the Sprite Animator App to create the SpriteAnim.json file! ( If you know some json you can edit the values manually for quicker changes )
Setting up a Quasi Sprite with Sprite Animator App
First you need to download Sprite Animator App. Details on using the App are in that post.
Built-In Poses for Character Sprites
- moveX
The pose to play while moving.
Replace X with the direction number.
- 2 – Down
- 4 – Left
- 6 – Right
- 8 – Up
- 1 – Lower Left
- 3 – Lower Right
- 7 – Upper Left
- 9 – Upper Right
* Diagonals only work if you are using this with Quasi Movement!
- idleX
The pose to play while not moving.
Replace X with the direction number.
- 2 – Down
- 4 – Left
- 6 – Right
- 8 – Up
- 1 – Lower Left
- 3 – Lower Right
- 7 – Upper Left
- 9 – Upper Right
* Diagonals only work if you are using this with Quasi Movement!
- dashX
The pose to play while dashing.
Replace X with the direction number.
- 2 – Down
- 4 – Left
- 6 – Right
- 8 – Up
- 1 – Lower Left
- 3 – Lower Right
- 7 – Upper Left
- 9 – Upper Right
* Diagonals only work if you are using this with Quasi Movement!
Built-In Poses ( Motions ) for Side View Sprites
- idle1
- idle2
- idle3
- walk
- chant
- guard
- damage
- evade
- attack
- thrust
- swing
- missile
- skill
- spell
- item
- escape
- victory
- dying
- abnormal
- sleep
- dead
-
Identifying an Image as a Quasi Sprite
To identify an image as a Quasi Sprite by naming the file with the following format:
#configName-fileName
configName – the Name we set for the config.
* The # and – are important!
Playing Character Sprite Poses
Plugin Command
quasi playPose CHARAID POSE HALT?
CHARAID: Set to the Event’s ID or 0 for Player
POSE: The pose to play ( Don’t add the direction! ex: atk, not atk2 )
HALT?(Optional): Don’t let character move until pose is complete. Set to true or false, Default: false
Script Call
For Player:
$gamePlayer.playPose(POSE, HALT?);
For Event:
$gameMap.event(CHARAID).playPose(POSE, HALT?);
CHARAID: Set to the Event’s ID or 0 for Player
POSE: The pose to play ( Don’t add the direction! ex: atk, not atk2 )
HALT?(Optional): Don’t let character move until pose is complete. Set to true or false, Default: false
Examples
Example of a Quasi Sprite with all 8 directions and 4 idle poses:
Playing Side View Sprite Motions
To use a certain motion for a skill, use the following notetag
<motion:NAME>
NAME: Set to the name of the pose ( motion )
If using Yanfly Action Sequences you can use a custom motion with the following action:
qmotion NAME: target
NAME: Set to the name of the pose ( motion )
target: Set to the targets that will use this pose, read yanflys doc’s for more information on target values.
Downloads / Referenced Files
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Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadCreator Claims / Removal
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